The Game (game)
From Wikipedia, the free encyclopedia.
The Game is the unofficial but ubiquitous title for a specific mental game cum viral social phenomenon played widely in the United Kingdom, the United States, Canada, Australia, and Ireland. Its origins are Variations have originated independently in many cities around the world. Some variations have been traced back as far as 1997.
Contents
1 Rules
1.1 Variations on the fourth rule
1.2 Further variations
1.3 Variations that involve winning the game
2 Scoring
3 Strategies
Rules To know The Game is to play The Game. One can never stop playing. To think of The Game is to lose The Game. When one loses The Game, one must announce to all present that one has lost. ("I just lost The Game!") To hear about a loss is to earn thirty minutes to forget about The Game.
Variations on the fourth rule
Removing the fourth rule removes immunity from losing The Game. Alternatively, the fourth rule may be replaced with one of the following: When one player loses, all players present lose. When one player loses, all players present are immune from losing until The Game is forgotten again.
Further variations If one does not forget about The Game, one can not remember The Game. Therefore, it is not considered a loss if constant thought is devoted to The Game. This can be advantageous as it can cause others to lose while keeping one's own winning status, but its downside is that dwelling on The Game may cause you to lose it more often. Everyone is playing The Game, even if they do not know about it. When one loses The Game, and announces the loss to everyone present, the listeners also lose The Game. The game-loss phrase may be replaced with "I lost!", "I just thought about The Game!", or simply "The Game!" If someone inquires about The Game – a common request after a player's non-sequitur game-loss announcement – a player must tell that person the rules of The Game, thereby enrolling the inquirer in the game (according to the first rule), often to the delight of the losing player.
Variations that involve winning the game In Heaven, everyone wins The Game. If you die within thirty minutes of someone else's loss, you win The Game. If you unpremeditatedly lose The Game while having an orgasm, The Game is officially broken.
Scoring
Some players choose to keep score, others do not. Those who do use one of two scoring methods:
A player loses 1 point for every loss, and any other players present gain 1 point. A player loses 1 point for every loss, and the other n players present gain 1/n points. If no other players are present, no points are gained or lost. This method makes The Game a zero-sum game. Cheating in The Game is as simple as failing to announce loss of The Game. If players wants to keep score, they should be warned: it is quite easy to cheat at The Game, and keeping score will encourage people to do so.
Note: If you haven't yet told someone about your first loss, you've already cheated.
Strategies
The second rule makes developing effective strategies for The Game rather difficult; in fact, the very act of plotting strategies causes many players to lose.
One strategy employed by players is to force other players to associate common occurences or objects with the game. While this probably will not help the player lose the game any less frequently, it may make other players lose more often. For example, a player might, after being introduced to this page, associate Wikipedia with the game and hence lose the game on subsequent visits to the website.
Another successful strategy relies on the use of a time-delay mechanism to incite other players to think of The Game more than thirty minutes after the first loss. For example, the losing player may send emails or voicemail messages during the grace period, hoping that other players will receive them after the grace period is over. The messages may announce the loss, or they may be examples of the previous strategy.
Some players take delight in announcing their loss in a more nuanced fashion in order to cause frustration to other nearby players of The Game. An example would be, "What do football, chess, and Tomb Raider all have in common? They're games. You know what else is a game? The Game I just lost." Some players make a pastime of coming up with new ways of announcing their losses.
*reads* I lost? Or did I win...? But if I think about it I lost...but I never knew about the game...I never even played it! ARGH! Brain filled with hurting!!!!
DeviantART and Wacom are proud to present the second Intuos4 "Bring Your Vision To Life" contest! Open to all artists all over the world, we challenge you to show us your dreams and aspirations for the future. Get drawing!
DeviantART and the martial arts action film, Ninja Assassin, have teamed up to allow ALL deviants the ability to install Journal Skins! Select an awesome Ninja Assassin skin or choose the skin of your choice.
In this article I'll talk about establishing a process of working on art that will help you turn out much better work without as much struggling or confusion.
Daily Literature Deviations is a group that is dedicated to bringing literature to the forefront of the deviantArt community. We attempt to accomplish this by daily featuring Literature artists from around the community that deserve the recognition, but are not getting it.
Each day we will feature 5 deviations from the Literature categories in a News Article. In order to support the artists that we feature, we ask that you the news article as well as check out the individual pieces. We understand that each day you may not be able to check out each and every one of the pieces, everyone has their own things going on. We just ask that you make an attempt to help support the growing Literature community.
The Deviousness Award is an accolade which is traditionally handed out on the 1st of every month to one trully outstanding deviant. `Cyantre is one of the most helpful deviants within our community. With a positive attitude and a resourceful mind, you can always find him providing support and encouragement to those in need. Always looking for ways in which he can get more involved in our community, John's positive presence is to be aspired to. A well respected poet, John is a must-have on your deviantWATCH to make sure that you don't miss out on your dose of community inspiration. It's with great pleasure that the Deviousness Award for November 2009 goes to... Read More
Comments
u just lost
--
Oh, thou salty libertine,
Shed not thine tears of pale marine,
Upon my rusted moon-machine.
--
--
--
princess of darkness! grr
--
--
princess of darkness! grr
--
--
princess of darkness! grr
Previous Page12345...Next Page