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You Lost The Game

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Description

For those who play, you just lost the game!.

Journal it :D

For those who dont.

The Game (game)
From Wikipedia, the free encyclopedia.

The Game is the unofficial but ubiquitous title for a specific mental game cum viral social phenomenon played widely in the United Kingdom, the United States, Canada, Australia, and Ireland. Its origins are Variations have originated independently in many cities around the world. Some variations have been traced back as far as 1997.

Contents
1 Rules
1.1 Variations on the fourth rule
1.2 Further variations
1.3 Variations that involve winning the game
2 Scoring
3 Strategies

Rules
:bulletpurple: To know The Game is to play The Game.
:bulletpurple: One can never stop playing.
:bulletpurple: To think of The Game is to lose The Game.
:bulletpurple: When one loses The Game, one must announce to all present that one has lost. ("I just lost The Game!")
:bulletpurple: To hear about a loss is to earn thirty minutes to forget about The Game.

Variations on the fourth rule
Removing the fourth rule removes immunity from losing The Game. Alternatively, the fourth rule may be replaced with one of the following:
:bulletred: When one player loses, all players present lose.
:bulletred: When one player loses, all players present are immune from losing until The Game is forgotten again.

Further variations
:bulletpurple: If one does not forget about The Game, one can not remember The Game. Therefore, it is not considered a loss if constant thought is devoted to The Game. This can be advantageous as it can cause others to lose while keeping one's own winning status, but its downside is that dwelling on The Game may cause you to lose it more often.
:bulletpurple: Everyone is playing The Game, even if they do not know about it.
:bulletpurple: When one loses The Game, and announces the loss to everyone present, the listeners also lose The Game.
:bulletpurple: The game-loss phrase may be replaced with "I lost!", "I just thought about The Game!", or simply "The Game!"
:bulletpurple: If someone inquires about The Game – a common request after a player's non-sequitur game-loss announcement – a player must tell that person the rules of The Game, thereby enrolling the inquirer in the game (according to the first rule), often to the delight of the losing player.

Variations that involve winning the game
:bulletred: In Heaven, everyone wins The Game.
:bulletred: If you die within thirty minutes of someone else's loss, you win The Game.
:bulletred: If you unpremeditatedly lose The Game while having an orgasm, The Game is officially broken.

Scoring
Some players choose to keep score, others do not. Those who do use one of two scoring methods:

:bulletpurple: A player loses 1 point for every loss, and any other players present gain 1 point.
:bulletpurple: A player loses 1 point for every loss, and the other n players present gain 1/n points. If no other players are present, no points are gained or lost. This method makes The Game a zero-sum game.
:bulletpurple: Cheating in The Game is as simple as failing to announce loss of The Game. If players wants to keep score, they should be warned: it is quite easy to cheat at The Game, and keeping score will encourage people to do so.

Note: If you haven't yet told someone about your first loss, you've already cheated.

Strategies
The second rule makes developing effective strategies for The Game rather difficult; in fact, the very act of plotting strategies causes many players to lose.

:bulletred: One strategy employed by players is to force other players to associate common occurences or objects with the game. While this probably will not help the player lose the game any less frequently, it may make other players lose more often. For example, a player might, after being introduced to this page, associate Wikipedia with the game and hence lose the game on subsequent visits to the website.

:bulletred: Another successful strategy relies on the use of a time-delay mechanism to incite other players to think of The Game more than thirty minutes after the first loss. For example, the losing player may send emails or voicemail messages during the grace period, hoping that other players will receive them after the grace period is over. The messages may announce the loss, or they may be examples of the previous strategy.

:bulletred: Some players take delight in announcing their loss in a more nuanced fashion in order to cause frustration to other nearby players of The Game. An example would be, "What do football, chess, and Tomb Raider all have in common? They're games. You know what else is a game? The Game I just lost." Some players make a pastime of coming up with new ways of announcing their losses.
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